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UnitsEdit

BasicEdit

  • Warrior - Basic combat unit wielding assorted one-handed weapons and a shield.
  • Archer - Basic ranged unit wielding a bow and a dagger.
  • Mage - Basic magic unit wielding assorted Destruction magic and a Ward spell.
  • Spellsword - Basic adaptive unit wielding melee weapons and assorted Destruction magic.
  • Conjurer - Light magic unit capable of spawning Atronachs to fight.
  • Healer - Light magic unit capable of regenerating other units.
  • Mounted Warrior - Mounted unit wielding assorted one-handed weapons.
  • Mounted Archer - Mounted unit wielding a bow and a dagger.
  • Mounted Mage - Mounted unit wielding assorted Destruction magic.
  • Swordsman - Advanced combat unit wielding a sword and shield.
  • Pikesman - Advanced combat unit wielding a pike for anti-calvary roles.
  • Crossbowman - Advanced ranged unit wielding a crossbow and dagger.
  • Battlemage - Advanced adaptive unit wielding melee weapons and Destruction magic.

Ayrenn - Aldmeri DominionEdit

  • Aldmeri Soldier - Light armor, one-handed sword or axe and shock spells
  • Aldmeri Knight - Heavy armor, one-handed sword or mace and shield
  • Aldmeri Justicar - Light armor, shock and ward spells

Tiber Septim - Tamriellic EmpireEdit

  • Imperial Scout - Light armor, bow and dagger
  • Imperial Infantry - Heavy armor, one-handed sword or mace and shield
  • Imperial Battlemage - Heavy armor, one-handed sword or mace and fire spells

Ysgramor - Five Hunded Companions Edit

  • Nord Warrior - Light armor, one-handed sword or axe and shield
  • Nord Berserker - Heavy armor, two-handed sword or axe
  • Nord Spellsword - Light armor, one-handed sword or axe and freeze spells

BeliefsEdit

PantheonsEdit

  • God of time (Akatosh) - +25% Faith at the start of every Era
  • God of death (Arkay) - +4 Faith from cities with Population of 3-
  • God of magic (Magnus) - +25% Happiness for each Garrisoned Magic unit
  • God of nature (Kynareth) - +4 Faith from Natural Wonders
  • Goddess of compassion (Mara) - +10% increase in Faith for every 1 Happiness
  • Goddess of sensuality (Dibella) - +1 Happiness in cities with Population of 6+
  • God of mercy (Stendarr) - +1 Happiness from every source of Production
  • God of wisdom (Julianos) - +2 Science in cities with Population of 6+
  • God of commerce (Zenithar) - +15% Gold from each active Trade Route
  • God of war (Ebonarm) - +15% Experience from battle.
  • God of the forest (Y'ffre) - +1 Happiness for each untouched Forest and Jungle tile
  • God of rouges (Baan Dar) - +1 Population in the nearest city from every Bandit Encampment raided
  • Ascended god (Talos) - +25% Culture for each Combat unit produced
  • Lost god (Lorkhan) - +2 Culture for each battle won
  • Prince of domination - +20 Faith for each Happiness of -1
  • Prince of dealmaking - +75 Gold and -4 Happiness in cities
  • Prince of revulsion - +4 Food and -4 Happiness in cities
  • Prince of order - +4 Production and -2 Culture in cities
  • Prince of madness - x2 changes in Happiness

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